Dying Inside

Today was supposed to be mainly debugging and wrapping up, but my model hit a crucial wall because I wanted the fungus in the model to be sustainable and to make it grow endlessly, or at least like Dr. Aziz said where its food source, wood chips, wouldn’t have to be replaced for a considerable amount of time. However, the lignin in my model was running out incredibly quickly. I tried fixing it, but all this resulted in was an ever-expanding fungus population as the fungus didn’t die off before the lignin was replenished, and it was revitalized each time, shown here.

The aging fungus, however, didn’t produce the enzymes used to break down the pollutants, so even though there was a lot of it, most of it was useless. It also caused copious amount of computer lag due to the incredibly high numbers of simulated fungus later on. The problem was that the lignin amount was tied to the fungus, not the background like it was supposed to, but separating them will take much work. I’m attempting to do that now, but I don’t know if I’ll have enough time in the WEP to do so.

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