Today was pretty tough, I started the day with a working FPS game with some inherent bugs yet it worked exactly how it was supposed to. Throughout the day I continued to update the game, fix the bugs, and create new content like new weapons and new visuals. Though about halfway through the day I learned that the projectiles coming from the weapon could never be straight without completely changing the way projectiles were represented. Unfortunately all the work that i had done to fix bug after bug were ruined from the day before. So throughout the day i learned to alter my projectiles to always be straight using ray tracing instead of pure projectiles. This caused several other problems for example the camera that normally would be for aiming turned into a birds eye view for some odd reason. It was quite hard to find the one program that caused this issue in the deep folders of my project. While i was still working out many of the new bugs we had a zoom meeting at 11:30 called a stand up meeting. The point of these meeting is to get a quick idea about what each person is doing and what accomplishments we have made. Not only that but we were all standing up in order to make sure the meeting was short and concise. Here is a quick image of the game I have been working on
Tomorrow I am planning on fixing the rest of the bugs and begin work on a more interesting map.