I was working on the third floor when I realized that whenever I tried adding a pathway for the AI, it would ruin the pathway for the other AIs. So instead of working on the final AI’s movement, I worked on the level design. I am trying to make a maze similar to the first floor’s but more difficult because there are many dead ends and if one makes a wrong turn, the AI that is always chasing the player will catch up to the player and defeat him. Hopefully, Mr. Polge can help fix the issue im having when he comes.
(progress of floor 3)