This morning, Ethan and I met with Dr. Aziz and Leah to provide an update on our work from the past couple of days. These past couple of days, we’ve made some really great progress on the model, and things are starting to come together.
I spent the remainder of the day on three main things: debugging my code for lignin degradation, writing up tasks and the information page for the model, and designing the user interface.
Debugging the lignin code entailed a ton of trial and error with numbers. I went back and forth between my code and the interface multiple times, first to make sure the lignin was decreasing (since it’s being consumed) and not increasing, then to slow the fungal reproduction so that fungi didn’t dominate.
Since our model may eventually be used as a virtual experiment for middle and high schoolers or an educational game, I then worked on writing up the introduction page and some challenges that future players could try.
Lastly, after poking around on the web-based version of NetLogo, I realized that our user interface needed some re-designing since the graphs were really condensed in the web-based version, making them hard to read. Here’s the re-designed interface:
Talk about crazy colors haha! Let’s just say a lot is going on in the fungal filter and leave it at that…