Today we began the morning with another statistics lesson! We finally made it through! Dr. Laber started the beginning of our work experience with a long presentation ready to divide throughout all of our mornings with him, and this morning we finished all of the mathematical computational lessons and it began to come together a little bit. In all honesty, I know I did not absorb the information maybe in the manner that Dr. Laber expected us to, however I’m glad I was exposed to such things in statistics, as I had no idea half of those mathematical terms even existed. After this, we headed back over to the BOM where we continued helping create game board configurations for BoreDoom. We created 10 more boards, stopping for lunch at Smashed Waffles halfway through. In total, we managed to create 22 total BoreDoom board configurations with different setups and ways to solve them. At the start, Luke and I thought it would be extremely complicated to figure out, however we got the hang of the seemingly hundreds of rules of the game and got into a pattern with the quickest way to get through lots of boards and ways to make levels “harder” or more complicated. After completing all the board game configurations for the day, we were tasked with creating an algorithm in which could be coded into a computer (however our job was to write it out in human language), which would apply to any game board of BoreDoom it is assigned and successfully solve that level getting from the start point to the end point. Through a series of tasks such as calculating the numbers of moves it takes to win the game, and finding the “optimal” (we had to define optimal) pathway to the final destination, we roughly got somewhere which we felt like was not entirely right but much further along than it was when we started! After some delicious waffles, finding some fun graffiti in the Freedom Expression Tunnel, and creating an algorithm, it was time to go home.